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One of the Elder Scrolls series's most iconic races, the Khajit are a cat-like humanoid species known for their love for moon sugar and for always "having coin." The lore behind the Khajit goes far deeper than a first-time players might realize, though; in fact, the story of the Khajit is just as long and sordid as the story of Tamriel itself. From their unique culture and religion to their strained relations with the other races of Tamriel, the Khajit stand out as a complex, fully-fleshed race for the curious player willing to do the research.
The Khajit are, in general, a beastial race whose appearance falls somewhere between a human and a feline. The exact form a Khajit takes is not set in stone, however, and whether a specific Khajit more resembles a a cat, a man, or a mix of the two is not a simple process. In reality, as many as 20 breeds of Khajit exist in the Elder Scrolls universe, each presenting with a unique set of features. Unlike other racial groups, where an individuals traits are primarily influenced by maternal characteristics, details like a Khajit's breed are determined by the cycles of the moons Masser, Secunda, and a mysterious third moon yet to be identified.
Given the array of features each breed presents with, it is difficult to establish the appearance of standard Khajiti character. Depending on the Elder Scrolls game, Khajit may take on the appearance of small housecats named Alfiq, Bosmer-esque humanoids called Ohmes, or at least a dozen other forms for fans to discover.
Given their feline acrobatics, Khajit characters are proficient in stealth skills, letting them move through the shadows unnoticed by foes. Sharp claws and strong bodies allow these characters to fight and defend themselves well, even without a weapon equipped, further exploiting their ability to sneak. For players hoping to take the stealthy approach to their Elder Scrolls quests, a Khajit is an ideal choice well worth consideration.
While most of the races of Tamriel have stories of migration to their current homeland, Khajit appear to have been residing on the continent for as long as they have lived. Organized into tribes led by a Clan Mother, many Khajit lived and continue to live nomadic lives all across the continent - although, in modern day, most Khajit clans remain in the south-eastern regions of Tamriel on account of poor relations with the other races.
Many races throughout Tamriel are noted to be distrustful of the Khajit, both on account of their bestial form and stereotypes regarding their shady lifestyle. Even the Argonians, another bestial race on the continent, have harbored animosity towards the Khajit for as long as anyone can remember. It is appropriate then that, in the Elder Scrolls Online, the Khajit are aligned with the Aldmeri Dominion alongside the Bosmer and Altmer, placing them opposite the Argonians, Nords, and their other more distrustful foes.
Historically, the Khajit have been viewed by those of Tamriel as crooks and beasts. In truth, though, this ancient race boasts a deep history, and complex system of religion and culture, and a society well worth exploration. Though much about the lives of the Khajit remain a mystery to Elder Scrolls fans, a player would be remiss never to relax with a Khajiti caravan and listen to their stories of conquest and exploration - especially if that player was in possession of wares worth selling.
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Picture a huge open-world teeming with monsters, vampires, and demons. A fantasy land, with influences from real-world cultures, where you may do anything your mind wants. A game that has it all, is Elder Scrolls.
The Elder Scrolls series are one of the most popular action role-playing games in the world. The series of the game has sold altogether over 15 million copies and are popular among players of all genders and ages. The games are famous for their fascinating storyline and feature a wide variety of content - actual canons, battling in wars, breathtaking settings, and saving the world from infamous villains. At every turn, there's a new adventure waiting for you.
In the Elder Scrolls games, there is no single narrative. The games are usually serious in spirit and vast in scope, engaging in themes of a great battle against a supernatural or malevolent power. Each game is independent of others, yet each has a tale that may influence the entire continent. The land where all of the games take place is Tamriel. The relics that tell the tale of Tamriel's past, present, and future are Elder Scrolls themselves. They can be seen from time to time during the games.
Tamriel is split into many areas, each of which is often controlled by a particular race, though most races can thrive together in just about any continent. Each region has its own specific climate. Once, the regions were unified under a single monarch, the Tiber Septim the Dragonborn.
It's easy to get carried away in the tales taking place in the world of Elder Scrolls. One might suddenly feel as if they're a part of them in some manner. By taking on the role of a character, regardless of our chosen race, we are able to live through those tales firsthand.
Regardless of how you like to play, you can easily choose a class for your playstyle. In the fantasy world of Elder Scrolls exists a large variety of races. Some are typical fantasy creatures like orcs and dragons, but some are more unusual - such as reptilian-looking humans, Argonians, or cat-folk Khajiit. The game makes extensive use of magic, magical objects, and dungeons.
In the Elder Scrolls series, each player must truly embody the role they are playing. After choosing a race, naming their character may be one of the most important decisions a player must make in terms of how they wish to portray themselves.
Despite the fact that The Elder Scrolls narrative is an endless river of madness, the madness is all very straightforward, particularly when it comes to character names.
Many races in the series follow pre-determined name standards. For example, the typical Orc names are something like Borgakh gra-Gatuk or Borkul gro-Gilgar. The difference between those names is the gendered prefixes to the last name. The prefix ''gra'' means ''daughter of'' and ''gro'' means ''son of'', whoever the last name had previously belonged to. This means that the Orc called Borgakh gra-Gatuk is a female, and Borkul gro-Gilgar is a male Orc. So, the traditional Orc names are formed by choosing a first and last name, adding the suitable prefix in the middle. In this regard, we have gone out of our way to gather knowledge about Elder Scrolls naming conventions. Remember, that name choosing should not be taken lightly since it follows you through endless encounters and adventures. Our goal is to help players out when choosing the right Elder Scrolls names gets too complicated or overpowering.