Daedra Names Generator

List of names and a name generator for the Elder Scrolls character Daedra.

Daedra Names

Xaxedea
Selhidia
Browihala
Klem'eine
Eanuine
Drivoira
Coehala
Feaphoroth

Daedra Names Generator Settings

If you would like to generate more Daedra names then click the "Generate Names" button below.


About Daedra

Daedra

Daedra refers to the clan that lives in the realms of Oblivion present in The Elder Scrolls. People living in Tamriel consider them as either demons or gods. But according to scholar consensus, Daedra should not be called demons. The highest position in this group and has the greatest power is called the Daedra Lords or Daedric Princes who lead their journey to Oblivion, which they built themselves. No one can permanently kill them as they don’t have a direct connection to Nirn, but they can be banished.

Appearance

Only the conjurers and worshippers can call for Daedrea to appear in the Nirn. The summons could be short-term or long-term depending on the pacts or rituals done by the two groups. Conjurers and worshippers have no restrictions about where or when they can call for Daedra. But Daedra-worshipping clans usually call them during certain circumstances and dates. And take note, summoning is not an act of commanding a particular entity to enter a place but more likely to be an invitation.

While Akatosh and Alessia’s covenant was using their power, it would be impossible for the Daedric princess and a lesser Daedra to manifest the power of summoning. But according to Tamriel’s history. Daedric summoning could be possible. However, the blowing out of the Dragonfires in 3E 433 permitted Daedra to show the manifestation of the Oblivion Gates on Tamriel. Beyond that, it also allowed several groups of Daedric to enter into the Nirn. The Daedric Princess could also enter the Nirn unimpededly.

On the other hand, this was solved by Martin Septim when he shattered the Amulet of Kings. Because of that, he turned himself into Akatosh’s avatar, which caused him to win over the Mehrunes Dragon and seal the Oblivion Gates. Despite that, there are still situations where summoning a small group of Daedriccan still happens.

Daedra Worship

Worshippers adored Daedra in a lot of ways when they were in Tamriel. One of these is the Daedra Cults.

In the past, Daedra cults were the most common and popular way of worshipping Daedra. But it has been banned by a lot of provinces and society although it has been approved in Cyrodiil since the Third Era. Their feast days are being celebrated by the non-adherents on various occasions, even though this form of worshipping is not allowed. Daedra cults are more focused on adoring one Daedric Prince which they consider their main god even though such nature is considered monolatristic or honotheistic instead of monotheistic.

In addition, Daedra groups are also relatively inconsequential and small, considering their isolation and size. But after the Third Era, one Daedra cult, which is named the Mythic Dawn, was worshipping the Mehrunes Dragon that provoked the Oblivion Crises and terminated the Uriel Septim VII.

As additional information, did you know that mortals who are connected to Daedric gods can show physical changes? It is believed that Daedric people can change their eyes with black spots on white.

About The Elder Scrolls

Picture a huge open-world teeming with monsters, vampires, and demons. A fantasy land, with influences from real-world cultures, where you may do anything your mind wants. A game that has it all, is Elder Scrolls.

The Elder Scrolls series are one of the most popular action role-playing games in the world. The series of the game has sold altogether over 15 million copies and are popular among players of all genders and ages. The games are famous for their fascinating storyline and feature a wide variety of content - actual canons, battling in wars, breathtaking settings, and saving the world from infamous villains. At every turn, there's a new adventure waiting for you.

In the Elder Scrolls games, there is no single narrative. The games are usually serious in spirit and vast in scope, engaging in themes of a great battle against a supernatural or malevolent power. Each game is independent of others, yet each has a tale that may influence the entire continent. The land where all of the games take place is Tamriel. The relics that tell the tale of Tamriel's past, present, and future are Elder Scrolls themselves. They can be seen from time to time during the games.

Tamriel is split into many areas, each of which is often controlled by a particular race, though most races can thrive together in just about any continent. Each region has its own specific climate. Once, the regions were unified under a single monarch, the Tiber Septim the Dragonborn.

It's easy to get carried away in the tales taking place in the world of Elder Scrolls. One might suddenly feel as if they're a part of them in some manner. By taking on the role of a character, regardless of our chosen race, we are able to live through those tales firsthand.

Regardless of how you like to play, you can easily choose a class for your playstyle. In the fantasy world of Elder Scrolls exists a large variety of races. Some are typical fantasy creatures like orcs and dragons, but some are more unusual - such as reptilian-looking humans, Argonians, or cat-folk Khajiit. The game makes extensive use of magic, magical objects, and dungeons.

In the Elder Scrolls series, each player must truly embody the role they are playing. After choosing a race, naming their character may be one of the most important decisions a player must make in terms of how they wish to portray themselves.

Despite the fact that The Elder Scrolls narrative is an endless river of madness, the madness is all very straightforward, particularly when it comes to character names.

Many races in the series follow pre-determined name standards. For example, the typical Orc names are something like Borgakh gra-Gatuk or Borkul gro-Gilgar. The difference between those names is the gendered prefixes to the last name. The prefix ''gra'' means ''daughter of'' and ''gro'' means ''son of'', whoever the last name had previously belonged to. This means that the Orc called Borgakh gra-Gatuk is a female, and Borkul gro-Gilgar is a male Orc. So, the traditional Orc names are formed by choosing a first and last name, adding the suitable prefix in the middle. In this regard, we have gone out of our way to gather knowledge about Elder Scrolls naming conventions. Remember, that name choosing should not be taken lightly since it follows you through endless encounters and adventures. Our goal is to help players out when choosing the right Elder Scrolls names gets too complicated or overpowering.