If you would like to generate more Demon Lord names then click the "Generate Names" button below. Additionally, you can choose the gender of Demon Lord names if you wish to do so.
In most Dungeons and Dragons settings, demons are chaotic evil creatures that come from planes associated with fire, death, and destruction. Demons' chaotic nature only allows them to have a rough hierarchy, with the most powerful demons leading by fear and raw strength rather than loyalty. The demon lords are the most powerful of these demonic leaders. Different campaign settings may have different demon lords presiding over the hosts of evil.
Demon lords are ancient, powerful beings that don't follow the same race and class conventions as player characters. Demon lords are often the very entities that grant player warlocks power. They usually possess spell-like abilities, but these abilities often stem from their vile nature and not the study of magic.
Demons are frightfully powerful combatants, and demon lords usually earn their place at the top by being even more frightening and powerful. The demon lords featured in Mordenkainen's Tome of Foes are between CR 23 and 30, making them excellent final foes at the end of a long campaign. Each lord has special powers that highlight the unique section of evil that they preside over: Zuggtmoy sends out maddening spores that can control players, Orcus can create and raise undead, and Jubilex can spew acidic slime that dissolves armor. Demon lords are generally not great at intrigue and diplomacy, but exceptions exist.
Demon lords almost never reside on the prime material plane. If they did, that would be bad. Instead, the focus of a demon lord's involvement in Dungeons and Dragons campaign usually involves the players stopping them from coming to the regular world. Demon lords live on the 'lower' planes, which might mean the Nine Hells in Greyhawk, planes like Fernia and Shavarath in Eberron, and the Abyss in Faerun. Within those planes, they often reside in elaborate fortresses and palaces surrounded by their demonic minions.
Demon lords vary greatly in appearance. Of the lords detailed in Mordenkainen's Tome, Baphomet looks like an antlered, large minotaur, Fraz-Urb'luu looks like a big gargoyle, Juiblex takes the appearance of a mass of slime, and Yeenoghu looks like a big gnoll. Demon lords generally are large, visibly powerful, noticeably demonic, and almost always appear evil.
Take a look at our other Dungeons and Dragons name generators.
Dungeons & Dragons is a fantasy role-playing game, which takes you and your friends to the realms of battles and wizardry. Dungeons & Dragons, as the most popular tabletop game in the world, is driven by the creative minds of the players, where the only limitation is ones' imagination.
Players can create their personal characters and determine their abilities, which affects how they deal with creatures they might encounter while adventuring through the wondrous worlds.
When playing Dungeons & Dragons, one must not worry about winning or losing. The game has no general end, since campaigns - a storyline or set of adventures, could continue indefinitely. Therefore, a game could be going on for months or even years, leaving the players with an option to meet up whenever they like and take up the adventure where they left off. Even though the group might fall in the battles with invincible creatures, there can be no losers in the game. All players are considered winners, as long as everyone had fun creating unforgettable storylines and enduring experiences.
Considering that Dungeons & Dragons is a role-playing game, each player lies with a task to truly embody the character they are playing. The character that each player chooses, forms the essence of the game for them. To start off the character creation, it is wise for a player to acknowledge which kind of adventurer they want to portray. Considering this, a player should choose themselves a race, for example, a dwarf or a gnome, which is followed by a class, like a fighter or a barbarian. Each race has its own strengths and weaknesses, as well as racial traits.
Every player has the chance to demonstrate their imagination by choosing the name for their character. This might very well be one of the most important decisions one has to make in regards to the adventurer they like to portray. In D&D, the name gives other players an idea about the character's background, personality, and intentions. So selecting a name should not be taken lightly.
In this regard, we have wandered around uncountable realms, collecting information about Dungeons & Dragons naming conventions. Our mission is to lend a helping hand to players, when choosing the perfect D&D names feel overwhelming.
We have created over 60 Dungeons & Dragons name generators to cover both, player controlled and Dungeon Master controlled races and characters. With our D&D name generators, you can rest assured that you will find a name for your character that feels and suits them perfectly. All of our names are randomly generated, taking into account each race's traditions and naming conventions, so there is an infinite number of totally unique names that you may generate.
Our Dungeons & Dragons name generators allow you to choose whether you would like to generate male, female, unisex, or clan names, if the race is known to have gender-specified names traditionally.
Some races that place value on family and traditions are generally known to hold last names. In that regard, where appropriate, our D&D name generators provide your characters with both first and last names.
We hope that you encounter endless adventures, carrying a name that echoes in the realms of Dungeons & Dragons!