If you would like to generate more Wilden names then click the "Generate Names" button below. Additionally, you can choose the gender of Wilden names if you wish to do so.
The Wilden D&D race is a playable faction with a humanoid constitution with an affinity for knowledge. They are easily impressionable and copy the values of other races into their own culture. Despite their continuous absorption of other cultures, the Wilden remain faithful to their purpose of protecting the Feywild and the Material Realm.
A Wilden D&D character makes a great Druid, Invoker, Shaman, or Battlemind. They can also be powerful Clerics, Monks, Rangers, Rogues, or Wardens. Due to their ability score bonuses awarding them +2 Wisdom, Constitution, or Dexterity, they are weak Artificers, Wizards, Warlocks, Sorcerers, or Paladins. The Wilden is an agile race, tough and wise which limits them to classes that require Constitution or Dexterity.
The Wilden D&D race is much younger than other races. They have risen with the sole purpose of protecting Feywild and the Material Realm. Born of wood in the wilderness of the Feywild, their awakening was a reaction to the malevolent powers that threatened the material world. Their crusade against corruption and the forces of evil made them a threat to the Far Realm. As the Wilden consider nature their home, they do not have a kingdom or cities. Individuality is an unknown concept amongst them and they have a sense of cohesion with their allies such as the elves. This lack of individuality makes Wilden use "we" and never use "I".
Adult Wilden can be as tall as 6 feet and can weigh up to 180 pounds. They have a humanoid constitution and are just as tall as humans and several other races. Their skin is made of plant matter such as tree bark. Their bones are made from the same plant matter. With such an appearance, they blend with their natural surroundings offering them a tactical advantage.
The head of a Wilden D&D character resembles a split branch covered with leaves and plants while their feet appear like hoofs. They age in stages and can live for centuries. Each stage of their life corresponds to a season that causes their appearance to change. In the spring of their lifespan, they have a green color while as they grow older, their skin darkens adopting colors that are typical for the autumn.
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Dungeons & Dragons is a fantasy role-playing game, which takes you and your friends to the realms of battles and wizardry. Dungeons & Dragons, as the most popular tabletop game in the world, is driven by the creative minds of the players, where the only limitation is ones' imagination.
Players can create their personal characters and determine their abilities, which affects how they deal with creatures they might encounter while adventuring through the wondrous worlds.
When playing Dungeons & Dragons, one must not worry about winning or losing. The game has no general end, since campaigns - a storyline or set of adventures, could continue indefinitely. Therefore, a game could be going on for months or even years, leaving the players with an option to meet up whenever they like and take up the adventure where they left off. Even though the group might fall in the battles with invincible creatures, there can be no losers in the game. All players are considered winners, as long as everyone had fun creating unforgettable storylines and enduring experiences.
Considering that Dungeons & Dragons is a role-playing game, each player lies with a task to truly embody the character they are playing. The character that each player chooses, forms the essence of the game for them. To start off the character creation, it is wise for a player to acknowledge which kind of adventurer they want to portray. Considering this, a player should choose themselves a race, for example, a dwarf or a gnome, which is followed by a class, like a fighter or a barbarian. Each race has its own strengths and weaknesses, as well as racial traits.
Every player has the chance to demonstrate their imagination by choosing the name for their character. This might very well be one of the most important decisions one has to make in regards to the adventurer they like to portray. In D&D, the name gives other players an idea about the character's background, personality, and intentions. So selecting a name should not be taken lightly.
In this regard, we have wandered around uncountable realms, collecting information about Dungeons & Dragons naming conventions. Our mission is to lend a helping hand to players, when choosing the perfect D&D names feel overwhelming.
We have created over 60 Dungeons & Dragons name generators to cover both, player controlled and Dungeon Master controlled races and characters. With our D&D name generators, you can rest assured that you will find a name for your character that feels and suits them perfectly. All of our names are randomly generated, taking into account each race's traditions and naming conventions, so there is an infinite number of totally unique names that you may generate.
Our Dungeons & Dragons name generators allow you to choose whether you would like to generate male, female, unisex, or clan names, if the race is known to have gender-specified names traditionally.
Some races that place value on family and traditions are generally known to hold last names. In that regard, where appropriate, our D&D name generators provide your characters with both first and last names.
We hope that you encounter endless adventures, carrying a name that echoes in the realms of Dungeons & Dragons!