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Giants are humanoid creatures of abnormally large size. Most of them claim to descend from Annam All-Father, the creator of the giant race, considered to be their prime god. They have varied appearances according to type, but they're commonly humanoid in appearance, albeit with a much larger and denser bone structure, which in turn would make them a bit slower.
Giant races tend to be at peace with one another and there is hardly any quarrel between them, owing to their common heritage. All the giants are organized into social orders called ordning, in which each giant was assigned a specific rank so that there were no collisions between equals. Moreover, they're classified usually into various groups: the "true giants" are those whose lineage goes back to both Annam All-Father and Othea (e.g., cloud giants, fire giants, hill giants, etc.), while the "giant-kin" group comprises those considered to be half-brothers of the original giants through Othea but who are not descended from Annam (e.g., ogres, cyclops, firbolgs, verbeegs, etc.) Then there are less common groups such as the Zakharan giants (who dwell in the isolated Zakhara peninsula), true giant offshoots such as the ash giant and the maur, and, finally, very specific giant subraces that have vague connections with the true giants, like the sand giants and the eldritch giants.
Each giant variety has a specific ability, apart from their common prowess and melee skills. The fog giant, for example, excels at stealth, while a craa'ghoran giant has innate earth magic abilities. They also vary greatly in alignment; the storm giants are usually described as chaotic good, while island giants are chaotic evil (to the point of hating even their own kind).
City dwellers often show skepticism towards the very existence of giants, whereas some posit the theory that they were humans with altered genes due to magic. The Blood Riders were organized as giant hunters and operated on the premise that all giants were evil by nature.
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Dungeons & Dragons is a fantasy role-playing game, which takes you and your friends to the realms of battles and wizardry. Dungeons & Dragons, as the most popular tabletop game in the world, is driven by the creative minds of the players, where the only limitation is ones' imagination.
Players can create their personal characters and determine their abilities, which affects how they deal with creatures they might encounter while adventuring through the wondrous worlds.
When playing Dungeons & Dragons, one must not worry about winning or losing. The game has no general end, since campaigns - a storyline or set of adventures, could continue indefinitely. Therefore, a game could be going on for months or even years, leaving the players with an option to meet up whenever they like and take up the adventure where they left off. Even though the group might fall in the battles with invincible creatures, there can be no losers in the game. All players are considered winners, as long as everyone had fun creating unforgettable storylines and enduring experiences.
Considering that Dungeons & Dragons is a role-playing game, each player lies with a task to truly embody the character they are playing. The character that each player chooses, forms the essence of the game for them. To start off the character creation, it is wise for a player to acknowledge which kind of adventurer they want to portray. Considering this, a player should choose themselves a race, for example, a dwarf or a gnome, which is followed by a class, like a fighter or a barbarian. Each race has its own strengths and weaknesses, as well as racial traits.
Every player has the chance to demonstrate their imagination by choosing the name for their character. This might very well be one of the most important decisions one has to make in regards to the adventurer they like to portray. In D&D, the name gives other players an idea about the character's background, personality, and intentions. So selecting a name should not be taken lightly.
In this regard, we have wandered around uncountable realms, collecting information about Dungeons & Dragons naming conventions. Our mission is to lend a helping hand to players, when choosing the perfect D&D names feel overwhelming.
We have created over 60 Dungeons & Dragons name generators to cover both, player controlled and Dungeon Master controlled races and characters. With our D&D name generators, you can rest assured that you will find a name for your character that feels and suits them perfectly. All of our names are randomly generated, taking into account each race's traditions and naming conventions, so there is an infinite number of totally unique names that you may generate.
Our Dungeons & Dragons name generators allow you to choose whether you would like to generate male, female, unisex, or clan names, if the race is known to have gender-specified names traditionally.
Some races that place value on family and traditions are generally known to hold last names. In that regard, where appropriate, our D&D name generators provide your characters with both first and last names.
We hope that you encounter endless adventures, carrying a name that echoes in the realms of Dungeons & Dragons!